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Skein Skeleton - Character for a Fighting Game

Concept, Modeling in High poly then in Low and texturing of a character for a fighting game!
First production using Zbrush and Substance Painter, quite satisfied with the result although some details could be corrected.
We had rules for the concept of the character:
-7 accessories max (including a mandatory belt
- Humanoid Biped Skeleton
-Stylized
-2 pieces of armories
-Must measure between 1m60 and 1m80
The concept was done outside the weeks of the challenge which was one week for modeling (from October 4th) and one week for texturing and rendering (to October 15th).

Sketchab - Some textures have been removed for sketchfab because too heavy.

He must have had a basic chainsaw, but that would have been a bit too much for a first Zbrush modelisation

He must have had a basic chainsaw, but that would have been a bit too much for a first Zbrush modelisation

Thank you very much to our coach who set us a scene in advance for the rendering

Thank you very much to our coach who set us a scene in advance for the rendering